![]() ![]() * The top of the AR2 weapon won't appear anymore. * If Zero or Threepwood dies, the reload will come in faster. * The door Threepwood blasts should correctly fall on the ground. * Fixed the color of the dynamic light in the sewers wich was becoming purple after reloading a game. * Fixed the helicopter damage that was reset after reloading a game. * Fixed the falling shelf timing so that it always kills at least one soldier. then fight !" without the mission to be a failure. * During the first conflict, when meeting Zero, the player can shoot the soldiers a little before the end of Zero's final talk, right before she says ". * Citizens at the end won't run too much anymore. * No delay when the office downstairs is cleared, Threepwood will directly recieve the order to open the gate once the last opponent is killed. * After completing the first objective, a second objective will appear, telling you to clear the outside of the communication center. * Diversion assault is more realistic, soldiers will take cover. Will you carry on following blindly an authority fouled by power and arrogance ? Or will you break your former links and embrace a cause that seems fairer to you, however desperate it may be ? Maybe these are favourable times for. Why does the Confederation unleash its wrath on a colony that is clearly of no match ? What hides behind this conflict driven by doubtful justifications ? These obscure reasons are not to please you and Threepwood. Accompanied by your best friend, major Threepwood, you'll face an oddly weak resistance. You'll discover that you're part of the first attack wave sent to storm Tor29, a little colony lost in the Nephele system. At the beginning, you explore the mothership as you're asked by admiral Spade to attend your briefing. In Rebellion, you play as Mandella, colonel in the Confederation, a powerful military force. Half Life 2 - Rebellion Mod Full Install v1.3
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